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The PCB wiki has now been archived and is read-only. |
Ouhai Ruby (talk | contribs) (Updated infobox screenshot to more recent image.) |
TheOctopus (talk | contribs) (Clarified build height change) |
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Due to the limitations of Survival Mode, materials had to be spawned in for building. As this was before multiple maps were available, Big City was located on the same map as the survival area, but located extremely far away from the map spawn point, and accessible via a warp. During this time, there was no definitive way of knowing if materials meant for Big City were being used in players' survival creations. | Due to the limitations of Survival Mode, materials had to be spawned in for building. As this was before multiple maps were available, Big City was located on the same map as the survival area, but located extremely far away from the map spawn point, and accessible via a warp. During this time, there was no definitive way of knowing if materials meant for Big City were being used in players' survival creations. | ||
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The city was later used as a lobby - the first location new players who entered the server would spawn at. | The city was later used as a lobby - the first location new players who entered the server would spawn at. | ||
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== Version 4 == | == Version 4 == | ||
[[File:UFemYqy.png|thumb|Big City v4]] | [[File:UFemYqy.png|thumb|Big City v4]] | ||
Whilst version 4 was discarded quite early into its creation, it is worth mentioning due to the switch to a larger building scale. | Whilst version 4 was discarded quite early into its creation, it is worth mentioning due to the switch to a larger building scale. Version 4 was the version to use the 256 build height limit, which was added when Version 4 was in conception. | ||