Difference between revisions of "Monarch"

From PCBWiki
Jump to navigation Jump to search
(Updated infobox screenshot to more recent image.)
(Clarified build height change)
Line 35: Line 35:


Due to the limitations of Survival Mode, materials had to be spawned in for building. As this was before multiple maps were available, Big City was located on the same map as the survival area, but located extremely far away from the map spawn point, and accessible via a warp. During this time, there was no definitive way of knowing if materials meant for Big City were being used in players' survival creations.
Due to the limitations of Survival Mode, materials had to be spawned in for building. As this was before multiple maps were available, Big City was located on the same map as the survival area, but located extremely far away from the map spawn point, and accessible via a warp. During this time, there was no definitive way of knowing if materials meant for Big City were being used in players' survival creations.




Line 45: Line 44:


The city was later used as a lobby - the first location new players who entered the server would spawn at.
The city was later used as a lobby - the first location new players who entered the server would spawn at.




Line 56: Line 53:
== Version 4 ==
== Version 4 ==
[[File:UFemYqy.png|thumb|Big City v4]]
[[File:UFemYqy.png|thumb|Big City v4]]
Whilst version 4 was discarded quite early into its creation, it is worth mentioning due to the switch to a larger building scale. At the time of its conception, Minecraft was updated to increase the maximum build limit, thus Big City was restarted to fully utilize this change.
Whilst version 4 was discarded quite early into its creation, it is worth mentioning due to the switch to a larger building scale. Version 4 was the version to use the 256 build height limit, which was added when Version 4 was in conception.
 
 
 





Revision as of 10:34, 27 June 2018

Big City
Big City in April 2018
Founder Various staff members - currently run by Wairoa
Theme Large scale realistic

Big City is PCB's premier city, designed to provide a place for professional buildings.

The version list below does not include the "NewBigCity" map on the Classic server.

Version 1

The first version of Big City

Big City was originally the showcase map of PCB's classic server. The map was accessible for viewing by any guest or member, but editable only by Adv. Builders+.

Notable features / builds

  • An underground sewer connected to many major buildings
  • A power plant that pumped 'electricity' via wires
  • A small airport with an enter-able plane
  • Port
  • F1 Racecourse
  • A freeway and tunnel

Major contributors

  • _andy (Founder)
  • _specialk (Founder)
  • TKPenalty
  • Kedji

Version 2

Big City v2

Upon launch of PCB's survival server, a second version of Big City was created to test the now larger palette of blocks available.

The most notorious change was the use of naturally generated terrain as opposed to the flat-map of version 1. Several buildings from version 1 were recreated block-by-block, including Kedji's apartment and _andy's skyscraper. Version 2 to date has been the only map to not utilize a grid-style road system.

Due to the limitations of Survival Mode, materials had to be spawned in for building. As this was before multiple maps were available, Big City was located on the same map as the survival area, but located extremely far away from the map spawn point, and accessible via a warp. During this time, there was no definitive way of knowing if materials meant for Big City were being used in players' survival creations.



Version 3

Big City v3

General displeasure with the terrain used for version 2 lead to the creation of Big City version 3, with the return to flat-map as a terrain. This version of Big City was located in the Creative map, which was on a separate server to the Survival map at the time. This led to a few issues with players building very close to the boundary of Big City.

The city was later used as a lobby - the first location new players who entered the server would spawn at.




Version 4

Big City v4

Whilst version 4 was discarded quite early into its creation, it is worth mentioning due to the switch to a larger building scale. Version 4 was the version to use the 256 build height limit, which was added when Version 4 was in conception.





Version 5

This is the current version of Big City, and the 1st to be located on its own map.

(Under construction)

Terrain

The map for Big City version 5 is a standard flat map. At some point the map reverted to standard world generation for an unknown reason, so towards the edges of the map, large areas of vanilla terrain can be found. The floor level has been artificially raised to a y level of 23 to allow for the construction of subways, sewers, basements, and other underground structures. The map also includes a coastline along the eastern edge, and a wide river to the south of the main downtown area. While the flat terrain is very convenient for building, the complete lack of height variation in the terrain does go against the realistic style used by the structures in the city.

Districts/Areas

(Under construction)

Central Big City

SoHo

Based on the SoHo districts of London and New York.

East Shores

Coastal region of Big City

Southbank

The riverside area. Named such because it is the riverbank which marks the historic southern edge of Big City. It is in fact the northern bank of the river.

South Big City

Located south of the river. Mostly low rise and suburban development. Currently still in the planning stages. Unlikely to ever be completed due to upcoming Version 6 of Big City.

Financial District

Located centrally. Contains replicas of multiple skyscrapers primarily used for finance, such as Willis Tower, and parts of the New York World Trade Center complex.

Scale and Restrictions

The scale in Version 5 of Big City is defined in the rules as a minimum of 5 blocks room height on the lowest 2 floors, and a minimum of 3 blocks room height on all other floors. In practice, the majority of buildings have a 5 block room height throughout. Most buildings have 2 block thick floors/ceilings, although this varies.

Throughout the city, builds are required to meet any existing sidewalk, either by the building edge touching the existing sidewalk, extending the sidewalk to meet the building edge, or by inclusion of some kind of garden or other feature between the building edge and the sidewalk.

Large roads are not to be edited without permission, although small roads may be edited to suit player's builds.

The theme of Big City is a modern city. It should be noted that this does not exclusively mean modern style architecture, rather any building which would not be out of place in a large modern day city. Big City currently takes most of its architectural influences from Australian, North American, and European cities. In particular, Melbourne, London, New York, and Berlin.

Notable Structures

(Under construction)

Building Built By Image Notes
Oaks Aurora Tower Wairoa Coming Soon™ Big City Big Build Winner. Previously used as the server spawn. Based on real life counterpart in Brisbane, Australia.
No Name _andy Coming Soon™ The 1st skyscraper in Big City v5.
Big City Station _specialk Coming Soon™ Loosely based on Southern Cross Station in Melbourne, Australia.
The Cheesegrater Ouhai_Ruby Coming Soon™ Based on real life counterpart in London, UK.
Flatiron Building KelzioAuditore Coming Soon™ Based on real life counterpart in New York, NY.
Big City Convention Center Piehole314 Coming Soon™
Modern Apartment Complex Ouhai_Ruby Coming Soon™
Budapest Opera House tuzao, Leobhz, and EstevaoBuilder Coming Soon™ Originally built in Budapest on the creative map. Copied into Big City to preserve it from a map reset.
Big City Ferris Wheel Wairoa Coming Soon™ Giant Ferris Wheel.
UN Tower Namillo Coming Soon™ Current spawn building for Big City.

Contributor List

All users in this list have contributed at least 1 build to Big City Version 5, and are credited on the Wall of Contributors at the BigCity warp.

Major Contributors are players who have put substantial time and resources into the city. It is estimated that the founders and major contributors combined have created 70-80% of all builds within the city.

Contributors
_andy (Founder)
_specialk (Founder)
Ouhai_Ruby (Major Contributor)
Wairoa (Major Contributor)
Animaz
BroodingSet
Clauliflower
DavidJT
Ducky
EstevaoBuilder
Firideeks
geeawf
Hard24get
iRubix
ItalianChild
Javi
jmvvana
KelzioAuditore
lach97
Leobhz
Lyra_ciel
madant79
Mannriah
MrFerf
Namillo
orvilleman
Piehole314
PrinceMark
Rebzy
The_Jacob
tuzao
whbilbo
Willink
Wolfy9
wooly19
Yoichi
Yomigaere