Difference between revisions of "Economy"

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The marketplace has been the central hub for item purchase/trade since the beginning of the Survival server. Players can set up their own shops to automatically sell items to players, or they can purchase/sell to the Admin Shops at inflated prices.
The marketplace has been the central hub for item purchase/trade since the beginning of the Survival server. Players can set up their own shops to automatically sell items to players, or they can purchase/sell to the Admin Shops at inflated prices.
[[Category:History of PCB]]

Revision as of 04:35, 13 May 2017

The economy is PCB's virtual currency system. Over the years there have been a variety of ways to earn and spend the currency.

History

The currency system was first implemented in late 2011(?), shortly after the launch of the Survival server.

Previous Ways to Earn Currency

  • Killing mobs used to net currency rewards based on the difficulty of the enemy. This was later scrapped when player-made mob grinders became a rising issue.
  • Jump Quests used to reward the player currency upon each successful completion.
  • The stock exchange acted like a real-life stock exchange, in that stock values would constantly fluctuate and the players could invest their currency freely. This was removed during the switch to Survival 1.7 due to plugin incompatibility.
  • Houses used to be creatable and then sellable using a sign. A player could purchase the property and full own it.

The Market

See Survival 1.7 Market or Survival 1.10 Market

The marketplace has been the central hub for item purchase/trade since the beginning of the Survival server. Players can set up their own shops to automatically sell items to players, or they can purchase/sell to the Admin Shops at inflated prices.