Difference between revisions of "Jump Quests"

From PCBWiki
Jump to navigation Jump to search
(Created page with "Jump quests were puzzles created by staff that could be played at any time by warping to the location. The goal was to get from the start location to the end location by trave...")
 
m
Line 1: Line 1:
Jump quests were puzzles created by staff that could be played at any time by warping to the location. The goal was to get from the start location to the end location by traversing across complex obstacles. The obstacles required the player to move and jump from platform to platform. Failure to successfully land on the subsequent platform would result in falling out of the arena (and being teleported out).
{{Old Info Required}}
 
Jump quests were puzzles created by staff that could be played at any time by warping to the location. The goal was to get from the start location to the end location by traversing across complex obstacles. These obstacles required the player to move and jump from platform to platform, and failure to successfully land on the subsequent platform would result in falling out of the arena (thus failing the puzzle).
[[Category:Events]]
[[Category:Events]]

Revision as of 04:03, 13 May 2017


Jump quests were puzzles created by staff that could be played at any time by warping to the location. The goal was to get from the start location to the end location by traversing across complex obstacles. These obstacles required the player to move and jump from platform to platform, and failure to successfully land on the subsequent platform would result in falling out of the arena (thus failing the puzzle).